They use more confined spaces where speed and flow build into something valuable as bullets whistle past. Oddly there are a couple of missions, towards the end, that nail everything the game gets right and are huge amounts of fun as a result. It does one thing well but only that thing, meaning you soon get used to it. It’s not that Mirror’s Edge Catalyst isn’t fun, it’s just that it has such a narrow focus to its design that there’s not enough tonal variation, even with puzzle climbing sections, racing bits and so on.
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